Madan Sheina, Lead Analyst, Information Management, Ovum
Gamification is being touted as a way to immerse more
enterprise users more deeply in business processes and tasks. Gamification
borrows heavily from interactive and reward & recognition elements from
online games, and maps them to business goals to drive interactivity,
participation, and (hopefully) better results. The thinking is simple: the more
interesting it is, the more likely people are to engage. So how can business
analytics benefit from gamification’s immersive impact? And is it a game that
businesses would find worth playing?
Gamified BI is about competing on analytics
Ovum believes gamification has potential to improve business
decision-making. The search for and discovery of BI and analytic insights has a
“game-like” feel to it. Many BI systems resemble a gamified system that seeks
to engage business users and change organizational behaviors to improve
business performance and outcomes. Gamified functions also typically generate a
lot of data for analysis. The key is providing users with an immersive data
experience that drives them to improve on that information through exploration
and feedback. Technically, this is enabled by the ability to access, navigate,
and manipulate large data sets quickly and easily.
BI can benefit from gamification designs that engage users
in collective and continuous querying and analyzing of data to solve a business
problem, much like how consumer-focused “gamified” applications such as Foldit
work. But with gamification, winning is not as important (or as valuable) as
the experience of taking part (or competing). It’s the latter that drives usage
and a more immersive BI experience.
Ultimately, gamification can be seen as a way to further
operationalize BI by embedding it seamlessly into everyday knowledge work, albeit
in a competitively friendly and fun way.
Gamification can enhance collaborative BI environments
Game-play concepts can be very relevant for enterprise
collaboration. Games, by definition, are usually played in a competitive,
multi-user environment and require interaction. BI processes are naturally
collaborative in nature; few important business decisions are made in
isolation. Participation requires similar game-play concepts that promote user
behaviors that improve and share information.
However, gamification should not be mistaken for
collaborative BI, which is about creating communities of users focused on
solving a particular business problem with specific BI tools designed to answer
specific queries. Collaborative BI systems allow users to perform a variety of
actions, from creating content (analyses, reports, dashboards) to bookmarking
to knowledge sharing. It is the act of contribution (and the recognition that
accompanies it) that is intended to attract broader adoption and usage of the
BI system as a whole.
While collaborative BI systems need to be backed by easily
shared access to data and analysis tools, it goes beyond simply sharing
information. The idea is that users benefit from the “experience” of
interacting with not just the data, but also the organization as a whole.
That’s where gamification comes into play. Rather than focusing on a specific
query, it aims to provide a broader context on answering a business question
from different perspectives by immersing users into a data and analysis
experience.
Ovum believes that both are highly complementary.
Gamification has a role to play in enhancing collaborative BI by encouraging
participation and making the process more engaging through quasi-competitive
environments. However, in order to succeed it must be designed with clear
incentives and recognition, backed by functionality such as tagging,
commenting, rating, and annotating reports.
Gamification as the new user interface for business
analytics?
Arguably gamification can be seen as shaping a new user
interface for conducting BI and analytics. However, it will not happen
overnight. Attempts to put search-like interfaces in front of BI tools have
largely failed. The mechanics of gaming, however, might force a change since
existing BI and analytic interfaces, such as dashboards, will prove inadequate
for enhancing the user experience. What’s needed is a much more appealing and
intuitive user-interface design.
Gamified BI is still work in progress
Thus far, salesforce automation, CRM, and HR platforms are
leading the way for integration of business applications and gamification
platforms and functionality. However, Ovum canvassed all of the leading BI and
analytics players and found that integration of gamification with BI is still
in its infancy and at the periphery of vendors’ product designs. There are some
pockets of interest starting to emerge, however – typically tied to
collaborative and social BI integration efforts.
Perhaps a more interesting use case is using BI tools to
analyze data generated by gamified systems – such as salesforce automation,
CRM, and e-commerce systems. Bunchball, for example, currently uses
gamification techniques to drive onboarding, training, and learning of complex
software. The company has also built its own “analytics stack” using open
source tools to provide customers with reports, dashboards, and a data
warehouse that can be queried. Bunchball also maintains an internal team of
data scientists that use Hadoop, predictive, and visualization tools to share
analysis with customers.
BI vendors are treading carefully
As an emerging trend, gamification might be past the fad
stage. But it is not yet clear whether fusing game principles with business
processes and applications can become a viable, long-term concept that meets
business objectives. Setting up and running token-like application environments
can be tricky, and requires a fine balance to be struck between behavioral
psychology and technology.
Right now there are only a handful of relevant, though still
largely unproven, use cases to be seen. It’s hard to find anyone specifically
focused on leveraging gamification to drive BI and analytic applications and
processes. BI vendors are therefore naturally treading cautiously; badly
thought-out gamification will invite skepticism, and may even back-fire.
But that doesn’t mean it won’t happen in the future – for
example, for specialized applications in war-gaming rooms for boards of
directors or to encourage departments to compete against one another on
analytics.
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